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Fae's Feisty
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Devlog
Uploaded browser vesion
January 09, 2025
by
denwa
1
Took me some time, but now the game can be played in browser...
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ver 0.5.2a
January 02, 2025
by
denwa
It has some unfinished parts but I decided to upload it anyway cuz I might not find motivation to do more yet. I made a Fairy Helper that will be used to help player getting familiar with the game; Ad...
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0.5.a - 0.4a以来覚えている変更点
November 19, 2024
by
denwa
1
0.5a 一般的な変更点: 現在のキャンペーンは(旧)とマークされています。新しいキャンペーンを完全に作成する予定です。 ゲームプレイ: 攻撃者は...
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0.5.a - changes i can remember since 0.4a
November 19, 2024
by
denwa
1
0.5a In General Current campaign marked as (old) because I plan on making a completely new one. Gameplay Attackers do not take damage from defenders now. Critical hits and misses (5% chance). Unit way...
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Buildings mechanic in 0.4a
August 17, 2024
by
denwa
The 0.4a brings new buildings mechanic; Now, to make certain units you need to make certain buildings, plus you can make other buildings like walls or bridges - and more comes soon. Bots are not capab...
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FFF Ver 0.3.1a
July 13, 2024
by
denwa
Since 0.2.0a there were UI improvements, updated mechanics for some units, few new units, new sounds(more like placeholder sounds). In 0.3.1a, capturing a crystal tile now takes 2 turns, base building...
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0.2.0a New crystal capture and base claiming mechanic
June 11, 2024
by
denwa
In 0.2.0a there are some textures improvement, 2 new units but most noticeable is the new crystal capture and base claiming mechanics. Now you can capture crystals only using special units like Fairy...
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