
Fae's Feisty
A turn based game that has partly made campaign, map editor and local multiplayer.
Feel free to leave some feedback and suggestions.
| Updated | 18 days ago |
| Status | In development |
| Platforms | HTML5, Windows, Linux, Android |
| Rating | Rated 4.5 out of 5 stars (2 total ratings) |
| Author | catomon |
| Genre | Strategy |
| Made with | libGDX |
| Tags | 2D, Cute, Fantasy, Female Protagonist, Magic, Medieval, Multiplayer, Pixel Art, Singleplayer, Turn-based |
| Average session | A few minutes |
| Languages | English, Spanish; Latin America, Japanese |
| Inputs | Keyboard, Mouse, Smartphone |
| Multiplayer | Local multiplayer |
| Player count | 1 - 8 |
| Content | No generative AI was used |
Download
Install instructions
Windows: unzip the folder. Run "Fae's Feisty Fray.exe".
Android: install apk. Might need to enable third party apps installing if you did not do that already.
Linux: unzip the folder, run "FaesFeistyFray.jar" using command "java -jar FaesFeistyFray.jar". You should have Java 8 installed.
Map Editor files are stored in /Fae's Feisty Fray/maps/custom.



Comments
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Looking forward to a Chinese translation in the future version, I really need it <(_ _)>
0.4a linux fails to launch for me.
0.4a win ran fine under wine on linux.
I did notice a reproducible crash.
The game was very fun to play.
By the end of the campaign levels I was almost exclusively building archers. 4+ archers were cost effective, quick to get to in the tech tree, and didn't need much healing. Larger swarms of archers were apocalyptic for the bot. I'm not entirely sure how much of a difference having sowers running around with the archers building platforms for the archers affected anything, but it was fun and the ability to build the platforms in one turn made it easy to keep the momentum going.
Didn't really get much chance to play around with the higher parts of the tech tree, but looking forward to revisiting it in a future release.
Nice to know that the game was fun for you. I took notes on bugs and balance. Thank you!
Pretty fun! while some concepts are weirdly obtuse? like the base claiming, and the game usually becomes a back-and-forth stalemate where you balance their arm superiority with your tactics, it's very solid work that's definitely heading somewhere.
Thanks for the review and glad you found the game fun despite its crudeness
?
The marker is pointing to the tile below, but I see the problem and I will change it a little and will state that the player should move to the marked tile.